![]() ![]() they give you the exact code to use in the game, what they don't do is tell you 'exactly' how to use the levers. the game dev's behavior to previous puzzles such as the clock code. If you want to argue that the screenshot isn't an 'exact' solution. Like other ages, each page is in each brothers room. it is button 13Īlso, the arrow in the book points exactly to which button. Mechanical Age Where are the red and blue pages Check for hidden doors in the main rooms. ![]() If you count North as 1 and move clockwise counting the buttons. Clicking the correct light on the compass and the blue lights start to blink. Not to mention are you on the original solutions or randomized? which buttons you've pressed and which you haven't. So you start thinking 'oooo compass, degrees, headings.'īro. (the journals)Īll of a sudden you're presented with a tool that has degree markings and you go assuming things and your mind fills in blanks the game left blank. The game suggests the characters of the story could measure Linearly. The only thing suggesting this is the solution itself. The 1st island has references to sail boats, but also references celestial navigation. Making a connection with the surveyor and the compass be damnedĮDIT: There's nothing to suggest that 'assuming' real world knowledge of how magnetic North and a compass work nor the degrees associated. Then, youll need to go into the tower and find the dates on one wall. it's the 13th button moving clockwise from North. To find the correct dates and times for the planetarium, youll need to go to Myst Library and have the tower turned to face the sunken ship by the docks. Links to Purchase: PC Version: Steam, GOG. Seek shelter from the thunderstorm in Stoneship Age. I think I chose the second red arrow thinking that would be 120° (when that should be 135°, right?), and that was correct.Īny explanation about the logic behind that decision? And the physics behind the way the puzzle solution helps provide electricity for a longer time? Spin around for a full panoramic tour of Sirrus throne room. At the top of the mountain, there is a spyglass and you can see different points from there: the small mast at 120°, the electricity generator at 125° (not sure if I recall right edit: it was 135°) and the large mast at 185°. ![]() The underground room must be at the vertical of the mountain. If you choose the wrong button, you have to toggle the electricity ON again (which is cumbersome) and try another button. When the electricity is ON, you have to choose the right button to press on the compass to solve the puzzle. Open the book and listen to Achenar carefully, he also needs one more page to be free. Back in the library, click on the blue book to return the page. Click on the scene on the right page to link back to Myst. There are regularly spaced buttons on the circle surrounding the compass. Enter the room and walk to the Myst book. On the paths leading to the room, there is a corridor leading to a room with a compass. There are the rooms of the 2 brothers which are underground. In Stoneship, I have solved the Compass puzzle (achievement unlocked). ![]()
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